Developer Log – Building my own galaxy

All week – during my snow days! – I have been working on procedurally generating the galaxy for Space Warfare – Infinite. I have been researching a lot on the old Elite as well as my Traveler RPG core rule book to help inspire me through it. I’m also using some complicated math to generate the galaxy shape. Essentially the galaxy generates and determines what sort of stars are Red, White, Yellow or Blue as well as their sizes. Then it determines how many planets they have. When you investigate an individual star system, the game runs some code to figure out what planets are their and what their characteristics are.

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Here I’ve got the stars being generate and each star is a star system with a number of generated planets. The big grid sphere is my work on picking areas for various factions to control so in the one pick there is a blue faction and a yellow faction. The control spreads just out of the sphere to directly linked systems. The control zone is within a certain radius of the home star. Faction areas will name their systems with their own naming conventions – either different influences for human factions or alien languages for those factions. Also from here I can catalog the resources from each planet and determine the strength of the factions to give them bases and fleets etc. Taking over a new system would mean adding to that strength later in the game. 

screen_54.12553On the top left you can see my simple read out of planet info for the selected star. It’s not super formatted for the players yet. I just wanted to get the info out so I could see what was happening. screen_67.16019

I still have to work on nebula regions and adding more detail to the star systems like asteroid fields and things. Once those are in, the galaxy generator will be hooked up to the actual game engine and generate the star system the player is in on the fly. Then players will be able to FTL jump to other systems as well. Below is a shot of the Galaxy map projected on the UI so the player can pick a place to jump to.

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Tap Invasion – Simple Space Shooter Early Look

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My April #1GAM is going to be a mobile space shooter meets wack-a-mole game called Tap Invasion. I don’t think the name is taken and if not, I will attempt to release it on the Android Store and maybe the Mac Store as well. I am posting the WIP of the game just to show how it progresses over time. I’ve got recognizable place holder graphics for now. I think I will be adding a cityscape to the bottom that will get destroyed when aliens crash into it. I guess the way to lose will be to lose all the buildings of the city. Currently the game is infinite, but I may institute levels, a couple different enemies, enemy movement more like Galaga. The idea is to add touch controls so the best way for me to emulate that on my computer is the mouse, so just click on bad guys to blow them up.

Click here to play the EARLY demo of Tap Invasion.