Sometimes you need a break from hardcore space combat simulation programming. As you might be able to tell from browsing Badger Head Games, while our roots can probably be traced back to the love of space games in many styles, I also like to create fun silly games as well. Over the summer I began working on a game that would star a pig – mostly because my son likes pigs and other farm animals. For awhile only a pig lived on Old McDonald’s farm when my son sang the song. Anyway, I had an idea for a ‘pig game’ that I thought would be great on mobile and I could build with some art I already had and some pretty simple programming. (haha simple programming…)
Here is a sample video of my new side project game Piggy Chase. It’s a low poly-isometric frogger / marble madness / pacman like game with farm animals and crazy tractors. The goal is to help the pig and other farm animals escape the farm. More levels and hopefully cool stuff before release on PC / iOS / Android. I just demoed this for people to play at District Arcade in Washington, DC this last weekend. Players had a lot of fun!
Here is the updated version of the game so far. Still some polishing to do, but I think it is coming along well! The game difficulty gets epically unbalanced by level 6. Most players can get there and then are completely destroyed–so I will have to adjust how the algorithms work around that point to keep the intensity but not make it impossible. Also a few more offensive power ups might help even the field a little.
My April #1GAM is going to be a mobile space shooter meets wack-a-mole game called Tap Invasion. I don’t think the name is taken and if not, I will attempt to release it on the Android Store and maybe the Mac Store as well. I am posting the WIP of the game just to show how it progresses over time. I’ve got recognizable place holder graphics for now. I think I will be adding a cityscape to the bottom that will get destroyed when aliens crash into it. I guess the way to lose will be to lose all the buildings of the city. Currently the game is infinite, but I may institute levels, a couple different enemies, enemy movement more like Galaga. The idea is to add touch controls so the best way for me to emulate that on my computer is the mouse, so just click on bad guys to blow them up.