Island Survival Game Work in Progress

I am working on a survival game based on the terrain editor for Unity 3D. The idea is to have a big island to explore while collecting things to help survival. I will probably add some mystery elements to the island – treasure hunting, ancient cultures, caves to give the player more to strive for. I want to base the game on obtaining water, food, shelter and fire. Activities will include building fires and shelters, collecting water in improvised containers, crafting tools–like flint knives, spears, axes, bow drills, ropes, and rafts and containers like baskets, pottery and packs. This current demo is in the early stages, not much game play here, but I spent some time making the island somewhat life-like. It has day and night working pretty well. Here is a link to the Island survival game.

Quick EDIT: I noticed my helper text is all messed up. The beginning of the game basically says – click to pick things up or use them. Use WASD, Space and the Mouse to move. Press T to light a torch when it gets dark. You must collect three sticks for the fire. Once you do, just click the fire ring and the fire will be built.

List of todos:

  • more items to collect – stick types, shells, rocks
  • crafting tools – breaking rocks
  • health, energy, food, water bars for tracking player
  • sleeping (being able to speed up/pass time… oh boy)
  • player status – cold, hot, wet, starving, dehydrated, sick, tired, injured
  • animal life – wild boars, rats, fish, sharks, secret night predator creature
  • shelter building
  • cooking / boiling on fire
  • weather – rain storms
  • swimming and currents and sharks to make running around in the ocean harder to do
  • custom plant life – leaf and fruit collecting
  • expand the island
  • a river filled with hippos and boulders to jump across
  • alligators
  • caves, ruins, other islands to get to

Island in Unity 3D

Hi there! I am messing around with Unity 3D since a compiled game on the desktop might be about a billion times faster. I am getting worried that my programming abilities in WebGL have hit a snag with the need to write custom shaders to make all the ships draw and move without crippling the frame rate. And so I am looking at Unity.

I will start posting some of the tutorials and things I have been working with since its not super easy to hunt down everything needed to make a good space game apparently. I’ve also been working with Blender on 3D models of ships. Screenshots coming.

Screen Shot 2013-11-04 at 10.13.49 PM

Here is a screen shot of the Island I made. Its real simple, nothing special – I just used Unity’s terrain features and played around. There is a path you can take to get pretty close to the top of the crag. Also it seems you can just run up the face… not sure why that is possible. Still learning!! Click here to play around with it in the Unity Web player.