Dev Log: Space Warfare Infinite – Using Unity 4.6 UI for the HUD


The Unity 4.6 UI is really quite easy to use and it does not really on OnGui calls! I am adding some Data screens for the ship, just not sure what to put in there! Targeting info and ship status seem like the obvious choices. I like that you can make it look 3D so it feels like they are projected on the screen.



I like the immersiveness of cockpits, but I don’t like how they obscure your view of the action. I want players to be able to see the game and see what they are doing. I stared at the Privateer cockpit for a long time but that doesn’t mean it was the best way to see the game… I think I like the Elite method because its so open, but I like Star Citizen’s info panel design.

Key Features:

  • Better crosshair
  • Radar
  • Targeting
  • Ship / Shield Status
  • Systems Status
  • Enemy Target Info
  • Ammo / Fuel Status
  • Distance to waypoint

Inspiration screenshots:


Elite’s HUD



Star Citizen HUD


Privateer HUD -not enough view!