In preparation for submitting my game, Piggy Chase, for Magfest, I’ve been doing a bunch of work on the game. I’ve fixed some of the AI bugs (like animals floating up in the air on hills?!) and changed the control scheme to be more user friendly. Additionally, I added two new levels! I am hoping to have 10 levels — so only 6 more to go before I go for a release.
Now I have a tutorial level, a farm level, a city level, and a snow level. The farm level has the animals dodging tractors while the city involves lots of traffic. The Snow level has bad snow man that patrol perilously narrow ice platforms. I also have a Bowser’s Castle-style level in the works with lava and spikes–but it’s not ready yet so it isn’t in the video.
At the moment it’s basically a deceptively simple looking happy silly animal frogger game that actually is a pretty hard timing/reflex based game underneath. It’s pretty unfair and unbalanced right now and I think one would have to be really skilled to get all the animals to survive in the end. Part of me thinks I should scale back the difficulty or add in lives to allow players to sort of pick up where they die. I could also have animals respawn, so if you are really into completing a level you could go back and get everyone. I was also thinking about puzzle elements beyond the maze and timing elements, but I don’t want to spoil the formula that I have so far.