Hi there! I am messing around with Unity 3D since a compiled game on the desktop might be about a billion times faster. I am getting worried that my programming abilities in WebGL have hit a snag with the need to write custom shaders to make all the ships draw and move without crippling the frame rate. And so I am looking at Unity.
I will start posting some of the tutorials and things I have been working with since its not super easy to hunt down everything needed to make a good space game apparently. I’ve also been working with Blender on 3D models of ships. Screenshots coming.
Here is a screen shot of the Island I made. Its real simple, nothing special – I just used Unity’s terrain features and played around. There is a path you can take to get pretty close to the top of the crag. Also it seems you can just run up the face… not sure why that is possible. Still learning!! Click here to play around with it in the Unity Web player.