Zombies… New #1GAM game for July!

Zombies have invaded Badger Head Games! My game for July is complete! (As complete as a one month game can be, right?) It’s not perfect, but it has zombies and a semblance of a plot! Basically, you try to escape the zombies by contacting a rescue helicopter. You start with your bare hands, but can find a baseball bat and a pistol to fight off the zombie hordes. There are also helpful first aid kits!

zombiessplash_edited-1

Zombies use sight lines to see you, so you sneak around them. They react to noise so guns aren’t always super smart. (Or helicopters…)

Disclaimer: There is a little bit of cartoonish / blocky violence so get permission from parents before you play… (gun noises and puffs of blood here and there are about it oh and whacking zombies on the head)

Click here to play the web version – (I suspect this might not work the best on the web…)

Save as to get PC *.zip file

Save as to get Mac *.zip file

(above are updated with bug fix 7/31 at 8:24PM EST)

Problems- My house model went a little wonky when I combined the meshes so they are a little messed up-you might see some glitching there. Also I have working doors but ran out of time to put them all back in. I also wanted more weapons, crawling zombies, path finding…, different building models, more items, survival components, a longer game… Also, the game can be super easy or super impossible depending on how you play I guess. So in the next version…

Island Survival Game Work in Progress

I am working on a survival game based on the terrain editor for Unity 3D. The idea is to have a big island to explore while collecting things to help survival. I will probably add some mystery elements to the island – treasure hunting, ancient cultures, caves to give the player more to strive for. I want to base the game on obtaining water, food, shelter and fire. Activities will include building fires and shelters, collecting water in improvised containers, crafting tools–like flint knives, spears, axes, bow drills, ropes, and rafts and containers like baskets, pottery and packs. This current demo is in the early stages, not much game play here, but I spent some time making the island somewhat life-like. It has day and night working pretty well. Here is a link to the Island survival game.

Quick EDIT: I noticed my helper text is all messed up. The beginning of the game basically says – click to pick things up or use them. Use WASD, Space and the Mouse to move. Press T to light a torch when it gets dark. You must collect three sticks for the fire. Once you do, just click the fire ring and the fire will be built.

List of todos:

  • more items to collect – stick types, shells, rocks
  • crafting tools – breaking rocks
  • health, energy, food, water bars for tracking player
  • sleeping (being able to speed up/pass time… oh boy)
  • player status – cold, hot, wet, starving, dehydrated, sick, tired, injured
  • animal life – wild boars, rats, fish, sharks, secret night predator creature
  • shelter building
  • cooking / boiling on fire
  • weather – rain storms
  • swimming and currents and sharks to make running around in the ocean harder to do
  • custom plant life – leaf and fruit collecting
  • expand the island
  • a river filled with hippos and boulders to jump across
  • alligators
  • caves, ruins, other islands to get to