New Space Wars Build – Missiles, Single Player Mode, Bigger Cooler Map #1GAM

New Space Wars Build – Missiles, Single Player Mode, Bigger Cooler Map #1GAM

Ok so here it is, I’ve been posting video of this work in progress so now you can play it!  Here is the link to Space Wars Net.  It’s not perfect – missiles don’t really work in multiplayer because of targeting. I have to rewrite the way I handle missiles to get that to work. … Continue reading

Dev Log: Space Wars now has missiles! And it’s pretty… #1GAM

Dev Log: Space Wars now has missiles! And it’s pretty… #1GAM

A little more progress this week – I’ve added in multiple cannons and missiles to the mix. The missiles involve targeting enemies which I made automatic by just aiming at them. Aiming puts a red box around the enemy that is currently being targeted. From their a missile will chase the target for a period … Continue reading

Dev Log: New Space Wars Game, Trying Photon Networking

Dev Log: New Space Wars Game, Trying Photon Networking

With the month of May behind me, I am fully immersed in Unity Networking. The month taught me that multiplayer game making is possible, but incredibly slow and frustrating. Many hours of potential coding were spent staring at the screen, reading the same tutorials and still not getting this old dog brain to learn new … Continue reading

Networked Space Wars: My May One Game A Month is Online #1GAM

Networked Space Wars: My May One Game A Month is Online #1GAM

The month is just about over and my attempt at creating a multiplayer game has yielded some interesting results. First of all, I did make a multiplayer game where players can host and join a server and then fly space ships around and blow each other up. I haven’t tested it too excessively, but I … Continue reading