Part of last week and into the weekend has seen a lot of time devoted to reworking the AI. I also wanted to add some new visual elements and while I did not get around to modelling a bunch of capital ships, I did model a launch tube for the player to fly out of. … Continue reading
Space Warfare: Infinite – Dev Log – All about Scanners and Target Damage
This past week I’ve been working on unifying the ship code and it is just about done. Now the player and AI ship code is shared completely with added scripts for the extra player functions like input and UI things. The shared code means that now enemies can use all the components like different weapons and … Continue reading
Space Warfare: Infinite – Dev Log – Modeling ships, Base classes and Explosion Debris
I’ve been busy since the last Dev Log, but sometime its hard to tell what to update folks on. Cleaning up code is super useful for the game, but doesn’t make for screenshots. As the base ship class gets more and more cleaned up and unifies the player and AI scripts, some cool things will … Continue reading
Space Warfare: Infinite – Dev Log: New UI Stuff and Mission Scripting
It’s hard to remember exactly what I’ve added from update to update and I hope to make more regular blog posts to keep track. Over the last week I’ve been doing more under the hood work as well as some random visual stuff to go along. Point Defense Turrets One major addition is point defense turrets … Continue reading
Space Warfare: Infinite – New Gameplay Videos with shields, new weapons, explosions!
Sadly, I die far too fast to show a lot off in these videos but if you look closely you will see the capital ship’s shields and two of its turrets blowing up any incoming missiles. I’ve also added some of the new weapon features to the UI so you can see what guns are … Continue reading
Video: Capital Ship vs. Capital Ship Battle!
I last 56 seconds….
Dev Log for Space Warfare: Infinite – Beam Weapons are awesome
Still working on capital ship weaponry and it’s fun! I’m actually doing a lot of clean up under the hood since my general programming process is get something working that I can play with on the screen as fast as possible and worry about making the code better later. I am in a make the … Continue reading
Space Warfare: Infinite – Screenshots gallery galore
Here are some of the latest screenshots of Space Warfare: Infinite! Still WIP and still in pre-alpha, but it’s also still a lot of fun!
Developer Log: Space Warfare: Infinite – Capital Ships and Turrets
I spent the weekend putting together a capital ship and its turrets. Its still a work in progress, but it is fun to have to play around with. Capital Ship! I built the capital ship model using Pro Builder. I’m still a true amatuer at modelling, but I am working on it. The ship is … Continue reading
Fixing the Unity Constantly Turning or Spinning Player / Camera Problem
If your players are reporting that they keep spinning in your game and can’t stop, there might be an issue with the joystick inputs on their end that makes it impossible for you to find the bug. However… you can program to solve it if you make enabling Joysticks optional. Here is a player video … Continue reading