I’ve decided to do a series of Youtube Let’s Plays of games that I enjoy playing that I also draw inspiration from. I plan to show off some of the game’s features and discuss the things I am working on in Space Warfare: Infinite. So, first up is a game I’ve been playing a lot … Continue reading
Space Warfare Infinite: New Art!!
I’ve been working with substance painter to make some of the new ship models look awesome! I am not sure if these are the final styles, but pretty good so far for one dude…. My uv mapping was a little weird with this one, but it looks pretty good too!
Laser Star – 3D Voxel Space Shoot ‘Em Up for the #indiesvsgames GameJam
Great productive game jam weekend! I really enjoyed making and playing Laser Star. The theme was ‘arcade’ and I think I captured that! It has a lot of challenge and style for something made over the course of three days (while still managing to hang with friends most of Friday night, and most of the … Continue reading
Developer Log #2 – Creating a Mission Editor for Space Warfare: Infinite
I’ve been hacking away at a less fun and visually unimpressive part of the game idea for Space Warfare: Infinite — the Editor. The mission editor will hopefully be one thing to help set the game apart. As a gamer, the one thing I’ve always loved is being able to create my own game maps … Continue reading
Developer Log #1- Modeling The Fleet in Space Warfare: Infinite
Over the last few weeks I’ve been trying to limit my programming time to focus on 3D modeling. I find switching between Unity and Blender to be difficult, so just working on making stuff in Blender has helped my productivity in creating new art assets for the game. I have a list of space ships … Continue reading
ArkaVaders for MiniLD#48 Space Invaders Arkanoid Mash-up
I created a game for the Mini Ludum Dare Compo… it’s called ArkaVaders. The theme of the game jam was Pong/Arkanoid type games. So I thought I’d add a Space spin to it and add Space Invaders to the mix. Here is a link to ArkaVaders… It might not work in Chrome… I am not sure … Continue reading
Space Warfare: Infinite on the Space Game Junkie Podcast!
At the beginning of the week I was lucky enough to be on the Space Game Junkie Podcast! The hosts of the podcast have a website devoted to all types of new and old space video games. (Space Warfare: Infinite even has its own wiki page on their site!) If you are looking for a … Continue reading
Dev Log: Space Warfare: Infinite – New Game Modes, Gameplay Video for Capital Ship Battle and Patrol
This last week I’ve been polishing up the current build and sending it out to some testers to try it out. Also, on Tuesday I will be on the Space Game Junkie Podcast at about 10PM EST. Check it out! I’ve been a fan of the show and have really used them as a resource … Continue reading
Dev Log: Space Warfare: Infinite – Battle Editor, Projectile Pools, Bugs squashed, Unity 5 tutorial
It’s been a long week with lots of snow days to work on Space Warfare: Infinite. While I added some features, I have been spending a lot of time on optimizing and finding bugs. Porting to Unity 5 – set-backs, opportunities I converted my game over to Unity 5 only to find after many hours … Continue reading
Space Warfare: Infinite – Dev Log – Capital Ship Battles, Ship Switching, New Cameras, Unity 5
Sometimes it feels like not much has happened in the last week or two, but actually if I reflect back, Space Warfare: Infinite has made some pretty good progress. Ship Switching One of the key features of the ultimate vision of the game is in. It needs to be refined and tested, but the core … Continue reading