Developer Log #1- Modeling The Fleet in Space Warfare: Infinite

Developer Log #1- Modeling The Fleet in Space Warfare: Infinite

Over the last few weeks I’ve been trying to limit my programming time to focus on 3D modeling. I find switching between Unity and Blender to be difficult, so just working on making stuff in Blender has helped my productivity in creating new art assets for the game. I have a list of space ships … Continue reading

Space Warfare: Infinite on the Space Game Junkie Podcast!

Space Warfare: Infinite on the Space Game Junkie Podcast!

At the beginning of the week I was lucky enough to be on the Space Game Junkie Podcast! The hosts of the podcast have a website devoted to all types of new and old space video games. (Space Warfare: Infinite even has its own wiki page on their site!) If you are looking for a … Continue reading

Dev Log: Space Warfare: Infinite – New Game Modes, Gameplay Video for Capital Ship Battle and Patrol

Dev Log: Space Warfare: Infinite – New Game Modes, Gameplay Video for Capital Ship Battle and Patrol

This last week I’ve been polishing up the current build and sending it out to some testers to try it out. Also, on Tuesday I will be on the Space Game Junkie Podcast at about 10PM EST. Check it out! I’ve been a fan of the show and have really used them as a resource … Continue reading

Space Warfare: Infinite – Dev Log – Capital Ship Battles, Ship Switching, New Cameras, Unity 5

Space Warfare: Infinite – Dev Log – Capital Ship Battles, Ship Switching, New Cameras, Unity 5

Sometimes it feels like not much has happened in the last week or two, but actually if I reflect back, Space Warfare: Infinite has made some pretty good progress. Ship Switching One of the key features of the ultimate vision of the game is in. It needs to be refined and tested, but the core … Continue reading

Space Warfare: Infinite – Dev Log – All about Scanners and Target Damage

Space Warfare: Infinite – Dev Log – All about Scanners and Target Damage

This past week I’ve been working on unifying the ship code and it is just about done. Now the player and AI ship code is shared completely with added scripts for the extra player functions like input and UI things. The shared code means that now enemies can use all the components like different weapons and … Continue reading

Space Warfare: Infinite – Dev Log – Modeling ships, Base classes and Explosion Debris

Space Warfare: Infinite – Dev Log – Modeling ships, Base classes and Explosion Debris

I’ve been busy since the last Dev Log, but sometime its hard to tell what to update folks on. Cleaning up code is super useful for the game, but doesn’t make for screenshots. As the base ship class gets more and more cleaned up and unifies the player and AI scripts, some cool things will … Continue reading

Space Warfare: Infinite – Dev Log: New UI Stuff and Mission Scripting

Space Warfare: Infinite – Dev Log: New UI Stuff and Mission Scripting

It’s hard to remember exactly what I’ve added from update to update and I hope to make more regular blog posts to keep track. Over the last week I’ve been doing more under the hood work as well as some random visual stuff to go along. Point Defense Turrets One major addition is point defense turrets … Continue reading