Surprise – more work on Space Wars!


My September game of the month has been an exploration of procedural (kinda random) generation of star systems that players can travel to through jump points. I’ve been using Space for Unity Construction Kit which makes really pretty stuff even when I write code to completely randomize its elements. I haven’t done the math, but just to choose a random seed, if picks a random number between 1 and 5 million or something so there are at least 5 million variations of star systems I suppose. Some might be more interesting than others.

Here is a video:

Hope to have a demo online soon!