Dev Log: Updates on Tap Invasion, SpaceWars, Giant Pixelated Robots and GIFs

#Screenshotsaturday Making gifs is an easier process than I thought! Enjoy this Tap Invasion action gif.

tapinvasiongif

Above is one of my students making an epic run in Tap Invasion.

Dev Log Updates:
My April game (Tap Invasion) has stretched far into May! While the game was mostly completed in May, I wanted to port it to the Android Google Play store and get it out to the mobile audience for which it was designed. In that I succeed by about mid-month. I still need to port it to iOS. It was really created with the iPad in mind.

With that being said, I still am making good on my #1GAM challenge. I originally had noted that my next big attempt would be multiplayer. This weekend I finally got something working! The basic game for May is a multiplayer player vs. player SpaceWars game. It may not be super polished by the end of the month, but my goal is to have a game 4 players can join with one player hosting the server, a bunch of obstacles to fly around and hide behind and a scoring system.

Screen Shot 2014-05-24 at 5.35.39 PM

Currently the game has been tested on the desktop and through the webplayer on a server and both work so far. I will be adding interpolation optimization to the game to make everything smoother  in the next few days and then I will probably publish for folks to try out. Maybe one day I will rig up one of my old computers as an always on server for folks to log on to.

One of my main frustrations has been loading new players with their own perspective camera so that they could all fly around a bigger area on their own. The problem seems to be something a lot of Unity programmers have to deal with. I have tabled it for now, but I am hoping to make the space wars concept a little more massively in the future once I figure this thing out. So in the spirit of completing things in a month, the game now just takes place arena style on one screen with really small players.

Additionally, I came up with a one screen game – sort of smash-brothers meets joust meets explosions. I’ve been calling it Robot Destruction Dome for short. I couldn’t really make it this month because it took me so long to launch Tap Invasion and then learn networking (still learning that!). The RDD would require lots of new pixel art and I want to do it right! Here is my drawing of the game…

robotbrainstorm The guys with the motorcycle helmets are player one and two. They fight an infinite army of procedurally configured robots.

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