Snowpocalypse is a first-person snowball fight game where the player must fight off a never ending army of snowmen. The more snowmen you defeat, the higher your score. Completed over a week (December 9-14th) with the bulk of the work done over Monday and Tuesday’s snow days, the Snowpocalypse game was a #SnowDayGameJam test to see if I could complete a game with a given deadline. The week is up, so the game is done! Here is link to the Snowpocalypse game.
For a game done in a week, it is pretty polished, but obviously not as polished as it could be. It features a visual HUD for life and throwing power, a snowman count, score, an icon to show whether you have snowballs or snow blocks equipped. There is a title screen and a game over screen. Sound effects are present, but I couldn’t come up with music.
For future versions I would have liked to have had a more visual How to Play screen – I just ran out of time. I’d also like to vary the snowmen’s throwing angles and power either based on distance from player or randomly. I have a few ideas for additional power ups that could be in the present. Tom Brady Arm power up, snow ball airstrike, ice shield. Obviously, going beyond a survival mode and having planned levels would be cool. The AI is too simple for that right now, just chase the player — it didn’t do well when I have a massive level with big walls, the bad guys just got stuck and the player would have to find them.
The final game is pretty close to the original design idea. Some UI ideas were scrapped and I decided on unlimited snowballs.